Browse results: P-12 Professional Growth and Learning
| RESOURCE | GRADE LEVEL | MEDIA TYPE |
|---|---|---|
Building Video Literacy: SoundThis activity, created by EDC's Center for Children and Technology, explores how sound is used to create meaning.
Accessibility features: Transcript |
5-12 |
Video |
Bioethics Classroom DebateIn this classroom-practice video, high school teacher Cherilee Lewis leads a classroom discussion on bioethics. Accessibility features: Caption |
9-12 |
Video |
Bridging Culture, Community and ScienceSee how a place-based high school curriculum project promotes STEM learning through local ethnography and conservation projects. This video segment showcases one of 11 CREST projects taking place in rural, coastal Maine communities. Accessibility features: Caption |
7-12 |
Video |
Challenges of Teaching BiotechnologyIn this video interview, high school teacher Diane Provenzano talks about the challenges of teaching biotechnology. |
9-12 |
Video |
Cheese-Making Lab ActivityIn this classroom-practice video, high school teacher Diane Provenzano leads her class through a biotechnology lab. Accessibility features: Caption |
9-12 |
Video |
Cheese-Making Lab ResultsIn this classroom-practice video, high school teacher Diane Provenzano leads her class through a discussion of the results of a biotechnology lab. Accessibility features: Caption |
9-12 |
Video |
Field BiologyThis video segment from the teacher video series Learning That Works uses a case study to highlight the effectiveness of a project-based, real-world approach to teaching science. |
9-12 |
Video |
Gaining Catfish Aquaculture SkillsSee how Mississippi high school students confront the uncertainty and untidiness of science and develop problem-solving strategies in the context of local catfish farming. Accessibility features: Caption |
7-12 |
Video |
Girls Explore IT Careers See how BuildIT, an afterschool program in Alameda County, CA, addresses the gender gap in advanced technology careers - promoting middle school girls' fluency in information technologies (IT), interest in math, and IT career awareness. Accessibility features: Caption |
7-12 |
Video |
Lure of the Labyrinth
This video adapted from Maryland Public Television introduces Lure of the Labyrinth, a digital game that helps students develop math skills.
Accessibility features: Caption |
6-8 |
Video |
MIT Augmented Reality ToolThis video from MIT's Scheller Teacher Education Program explains how their augmented reality authoring tool works and how it can be used for education. Accessibility features: Caption |
6-12 |
Video |
Publishing Genome ResearchWatch how NJ high school students apply basic principles of molecular biology to solve real research problems, and publish their own genome research at GenBank — the international genomic sequence database. Accessibility features: Caption |
7-12 |
Video |
Radioactivity iLabThis video from Northwestern University Office of STEM Education Partnerships tours its interactive Radioactivity iLab, in which students are able to perform experiments on remote laboratory equipment. Accessibility features: Caption |
9-12 |
Video |
Standard Lab Operating ProceduresThe students in this classroom video model good laboratory practice. Accessibility features: Caption |
9-12 |
Video |
Students Study Urban EcologySee how Boston middle and high school students shape urban planning in their own neighborhoods, through place-based Bioacoustics and Urban Trees curriculum projects. Accessibility features: Caption |
7-12 |
Video |
What Is Cyberlearning?In this video produced by KQED, experts in STEM education discuss the value of cyberlearning. Accessibility features: Caption |
5-12 |
Video |
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