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# Browse results: Algebra

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## Arrangement 1

The CyberSquad tries to figure out a table arrangement for 20 workers in this video from Cyberchase.

Accessibility features: Transcript

4-8

Video

## Arrangement 2

In this video segment from Cyberchase, Matt tries for a second time to arrange tables and chairs to accomodate 20 workers.

Accessibility features: Transcript

4-8

Video

## Arrangement 3

Matt’s third table arrangement helps fit all 20 workers at five tables in this video segment from Cyberchase.

Accessibility features: Transcript

4-8

Video

## Balancing Equations with Multiple Terms

In this video segment from Cyberchase, Digit and Inez must balance two number sentences to save the bunnies of Cyberspace.

Accessibility features: Transcript

3-6

Video

## Crack the Code

In this video segment from Cyberchase, the CyberSquad must get into a vault before Hacker, Buzz and Delete by cracking a code of shapes and numbers.

Accessibility features: Transcript

3-5

Video

## Creating a Code

The CyberSquad communicates using a secret code in this video segment from Cyberchase.

Accessibility features: Transcript

3-5

Video

## Finding the Right Combination of Clothes

In this video segment from Cyberchase, Harry has a fixed budget for clothing, so he must figure out what combination of jackets and pants he can buy with \$100.

Accessibility features: Transcript

4-8

Video

## Find Those Gleamers

The CyberSquad uses algebra to figure out how many gleamers they need and how many power glows are produced by each gleamer as they must power up a Cyberspace ship in this video from Cyberchase.

Accessibility features: Transcript

4-8

Video

## Frog Hops, Part 2

In this video from Cyberchase, the CyberSquad must figure out the new input/output pattern on Hacker’s larger cyberfrog.

Accessibility features: Transcript

4-8

Video

## Inverse Square Law

This animation from KET's distance learning physics course demonstrates the mathematical formula for a scientific law as it applies to light.

6-12

Interactive

## Lifting with Levers

In this Cyberchase video segment, the CyberSquad figures out how to use a lever to help them remove a stack of heavy objects blocking their path.

Accessibility features: Transcript

3-6

Video

## Like Items

After their carts collide in a hardware store, two teachers discover that they both bought the same items in different quantities. With limited information, this segment demonstrates how to use an equation to determine the cost of each item.

9-12

Video

## Patterns in Nature

In this video segment from Cyberchase, a plant expert shows Bianca the patterns and symmetry found in nature.

Accessibility features: Transcript

3-6

Video

## Quantus

This original animation from KET introduces Pythagoras’ belief that “all is number.” The virtual world of computer animation shows how the movement and shape of computer characters can be described with numbers, or “quantified.”

4-12

Video

In this video segment from Cyberchase, the CyberSquad learns how to read a thermometer as they try to keep their chocolate sculpture from melting.

Accessibility features: Transcript

3-5

Video

## A Simple Balance

In this video segment from Cyberchase, Digit and the CyberSquad learn that equations are balanced when the same number is on each side.

Accessibility features: Transcript

3-6

Video

## Solving an Equation for a Missing Value

The CyberSquad solves a number puzzle to help save Motherboard in this video segment from Cyberchase.

Accessibility features: Transcript

3-6

Video

## Speed of Ascent

In this video segment from Cyberchase, Hacker and the CyberSquad race to reach the Good Vibration on staircases that grow at different rates and have steps of varying sizes.

Accessibility features: Transcript

5-8

Video

## Staircases of Shangri-La

Hacker and the CyberSquad use two different staircases as they race to reach the Good Vibration in this video segment from Cyberchase.

Accessibility features: Transcript

5-8

Video

## Stop That Creature

In this Cyberchase interactive, try to shut down a series of creature-controlling machines by determining the solution to a function.

3-5

Interactive

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