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Happiness

Resource for Grades 1-4

WGBH: Loop Scoops
Happiness

Media Type:
Video

Running Time: 1m 62s
Size: 1.5 MB

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Source: LOOP SCOOPS

This media asset comes from LOOP SCOOPS.

Resource Produced by:

WGBH Educational Foundation

Collection Developed by:

WGBH Educational Foundation

Collection Credits

Collection Funded by:

Corporation for Public Broadcasting EPA

Major funding for LOOP SCOOPS is provided by the Corporation for Public Broadcasting and the U.S. Environmental Protection Agency.

Although the information in these materials has been funded in part by the U.S. Environmental Protection Agency under assistance agreement 83447601 to WGBH, it may not necessarily reflect the views of the Agency and no official endorsement should be inferred.


In this animated video from LOOP SCOOPS, a sphinx gives three children free rein in a toy store for 60 seconds, telling them to take whatever makes them happy. Brad and Oliver collect shopping carts full of toys, but are only mildly happy and can't recall exactly what toys they chose. Clementine, on the other hand, selects only one small toy but is thrilled with her choice.

open Background Essay

Almost all people believe that more money would increase their happiness. However, researchers have found that this is not necessarily true. Once people's basic needs—like food, shelter, and safety—are met, more income doesn't actually make people happier. In fact, researchers at Princeton and elsewhere have found that people with above-average incomes, while relatively satisfied with their lives, tend to be more tense and do not necessarily spend the extra time they have in enjoyable ways.

Such research, however, doesn't stop people from thinking that more money and more stuff will make their lives better. Children, especially, are susceptible to this pitch. Young people view more than 40,000 ads per year on television alone, most of which tell them that expensive toys, packaged foods, and other material goods will make them happy.

But what really makes kids happy? A marketing professor named Lan Nguyen Chaplin surveyed 150 children and adolescents, ages 8 through 18, asking what made them happy. Five themes emerged: people and pets, achievements, material things, hobbies, and sports. For younger children, hobbies and people, rather than material goods, were key sources of happiness. By the time adolescence hit, kids reported more happiness from material goods, but people and pets remained central. What really makes kids happy, research is discovering, is spending time with family and friends.


open Teaching Tips

Here are suggested ways to engage students with this video and with activities related to this topic.

  • Viewing the video: Use the following suggestions to guide students' viewing of the video:
    • Before: Tell students to imagine that they will have 60 seconds to take anything they want from a toy store. Have them create a list of items they'd take and explain why. Identify similarities and differences in students' answers. Now tell students they are going to watch a short video about three kids who had such a shopping spree in a toy store.
    • After: After watching the video, students may have some insights into how each character made his or her choices and if "happiness" was the motivator. Discuss the following questions with students: How did the characters in the video choose their items? What were the results? Ask students their reasons for choosing the items they listed. Which item(s) would make them the happiest? Would they choose something different now?
  • Doing research projects—individual: Have students interview their parents or grandparents about what made them happy when they were kids. Students could compare/contrast with their own views and write about how things have (or have not) changed.
  • Connecting to subject areas: Ask students to bring in print advertisements for toys, and discuss these ads in class. Point out when an ad is unrealistic: What is the company not telling us? Do you know anyone who looks like that? anyone who lives like that?

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