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Fixing the Teleporter–Part 1

Media Type:
Video

Running Time: 3m 49s
Size: 10.5 MB

or

Source: Cyberchase: "Be Reasonable"

Collection Developed by:

Collection Credits

Collection Funded by:

Funding for the VITAL/Ready to Teach collection was secured through the United States Department of Education under the Ready to Teach Program.

In this video segment from Cyberchase, the CyberSquad is trying to get to Motherboard by using a Teleporter. Unfortunately, the Teleporter breaks into three different colored base pieces and three top pieces—a chair, a lamp and a projector.  The squad must figure out how to put the Teleporter back together correctly or it will destruct. They use clues and the process of elimination to determine the correct pairings. Watch "Fixing the Teleporter – Part 2" to see how the CyberSquad solves the puzzle.

Connections

Everyday Math (2004)
Teacher Lesson Guide, pp. 105, 462, 920
Teacher Reference Manual, pp. 145-148
Student Reference Book, pp. 69

Teaching Tips

Here are some Frame, Focus and Follow-up suggestions for using this video in a math lesson.

What is Frame, Focus and Follow-up?

Frame: Suppose someone is thinking of a triple-digit number and asks you to guess what it is. If you can only ask “yes or no” questions, what kinds of questions might you ask? How would you record the information?

Focus: In this segment, the CyberSquad has to correctly reassemble the broken Teleporter. They get three clues from the kiosk to help them do this. How does the CyberSquad organize the information they receive?

Follow Up: What does the CyberSquad do with clues that tell them which pieces do not go together? Is information like this useful? Does the squad have enough information by the end of this video segment to assemble the Teleporter correctly?

Transcript

INEZ: What are we going to do? We have to stop Hacker from getting that info on Motherboard somehow!

JACKIE: Let's use this Teleporter. It got us in here - it can get us out! Whoooooooaaaaa!

MATT: The teleporter's totalled!

MS. FILESHARE: No, it's okay. It just came apart. You can reconnect the pieces to the base.

DIGIT: C'mon, Jax...put the chair on it!

MS. FILESHARE: STOP! Plug a piece into the wrong color and BZZT...the whole thing will fry! Unfortunately, I don't remember which piece goes on which color.

INEZ: Guess we have to ask the 'Kiosk of Confusion' again. You going to help us out this time?

INEZ: No! It's not! Oh! Ms. Fileshare, this kiosk needs an attitude adjustment! Kiosk, to reconnect the teleporter, which parts go on which colors?

KIOSK VOICE: The chair does not work on blue.

JACKIE: Didge, hold it! The Kiosk only told us where the chair doesn't go. We can't put it anywhere yet.

DIGIT: We can't?

KIOSK VOICE: You have one answer remaining on this card. Do you wish to continue?

KIOSK VOICE: The lamp does not work on red.

DIGIT: Seems to me we know lots about where things don't go and nothing about where they do go.

JACKIE: Make room. I gotta pace, er...paddle!

JACKIE: Let's not panic. It may not look like it, but the kiosk facts must tell us something.

MATT: Hmmmm, maybe if we picture the possibilities again.

INEZ: But we can't use the floor this time.

JACKIE: No problem. OK, we've got three teleporter pieces. The lamp, the chair and the projector. And there are three places where each could go...blue, red, yellow.

DIGIT: But which piece goes with which color?

JACKIE: I'm not sure, let's fill in what we know as we go.

INEZ: OK, the kiosk said, the chair doesn't work on blue.

JACKIE: Cross off that possibility.

MATT: And the lamp doesn't work on red.

JACKIE: Cross that off, too! Cool! We've eliminated one color choice from the lamp and the chair!

INEZ: But they don't tell us anything more like the last time. We need more information. Uh! We're out of cybrary cards!

DIGIT: A-hem...I believe it's my turn to do the asking.

KIOSK: Due to an overdue book, inquiries with this card are forbidden.

DIGIT: But I...I brought the book back yesterday, Ms. Fileshare...honest! You um, you wouldn't happen to have a card, would you?

MS. FILESHARE: Mister DeBoid. What Cybrarian needs a card for her own Cybrary?

INEZ: What are we going to do? We still need at least one more fact to solve this problem.

DIGIT: Hold the phone! I may not have a usable card, but I know someone who does! He's real close to my heart!

KIDS: Widget!

DIGIT: Hey, Widge! Got your Cybrary card handy?

WIDGET: Sure thing, Didge!

DIGIT: Kiosk, we'd like another answer to our last question.

KIOSK: The projector works on yellow.

MATT: At last, news we can use! A real answer that tells us where one of the pieces does work!

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